Over 1M of Our Games & Books Sold… Ready to Scale

We're looking for a strategic partner who brings expertise, resources, and  passion to join  Time for Two in reaching the international board and digital game markets through both traditional and innovative channels.

Partner with us to capitalize on the universal desire for meaningful personal connections and relationships.

“Time for Two’s games are love, laughter & romance…in a box.”

The Market: Couples, Everywhere!

Building on our board game sales and the enthusiastic acceptance by players, as well as broad positive media coverage, developing Time for Two’s games into digital formats will allow us to reach new audiences and provide significant growth opportunities in the global marketplace.

Why partner with us?

Every new business venture wishes it could answer these questions:

Will consumers by my products?

With over 1,000,000 games and books sold to couples of all ages, backgrounds, and relationship stages, Time for Two products have demonstrated widespread appeal to a diverse and enthusiastic audience.

Will they enjoy them?

Thousands of players have written to Time for Two about how much they enjoyed our games. See Players’ Comments.

Will they purchase more products and recommend them to family and friends?

Time for Two’s has thousands of repeat customers, buying additional games for themselves or as gifts for family and friends because the games are ideal for gift-giving occasions such as engagements, weddings, anniversaries, birthdays, Valentine’s Day, and “just because.”

Will the Media talk about or review the products favorably?

An incredible range of media, for example from The Howard Stern Show to Trinity Broadcasting, an international evangelical TV network, has enthusiastically featured the games. Time for Two has appeared in hundreds of newspapers, magazines, and books, on radio and television, as well as online, giving them a strong presence in nearly every major market.

"Time for Two has cornered the weddings, anniversaries and Valentine’s Day market.”
"An Enchanting Evening ® is easy to sell because the game is unique and something couples can share at the hotel - not just champagne or chocolates."
Embassy Suites Kansas.
“Having played many different games and written many game reviews, I can honestly say that the game is a one of kind product with mass appeal.” Game Retailer Network
The robust tabletop and digital games markets provide extensive sales opportunities through both traditional and non-traditional distribution channels:
  • Online dating – Over 300 million people worldwide use dating apps. The games will not only attract users but also retain them.
  • Online, as interactive game apps and through T4T’s website, including as browser-based games.
  • Hotels, Inns, and B&Bs – a unique and deep market for the games as part of romantic getaway packages and promotions.
  • Affiliate marketing, online influencers, and retail stores offer significant entry to the extensive social media world, and e-commerce stores
  • [Board games] Game, gift, catalogs, and major retailers – traditional channels where T4T has sold over a million games and books.
  • [Board games] Specialty retailers including lingerie, florists & jewelers – a perfect complement to a romantic gift.
  • Promotions and contests – as tie-ins with couples-related products and services, giveaway promotions, and contests.
  • Subscription-based romantic audio/video podcasts - including “The Time for Two Minute” – ongoing content for enhancing relationships and using the games as promotion vehicles.
  • Streaming services (online and TV) – using games and “content” for programming and contests.
  • Romantic Travel Newsletter – including where to go and what to take with you.
  • Time for Two Romantic Travel Books (destinations) and subscription-based
  • Time for Two Clothing – lingerie, robes, t-shirts – from playful to intimate.

Re-imagined & Redesigned for Digital

We've designed a demo for the Time For Two app as a portal to our digital games for future development.

We've reimagined two of our most popular games in digital format as an example of how the games could be presented. Interact with the demo below to see it in action.

View Interactive App Demo

Behind the Brand

People magazine named Barbara and Michael Jonas - “One of America’s Most Romantic Couples.” 

Barbara & Michael created and marketed Time for Two's games for couples who want to share a romantic and playfully intimate experience and games that foster engaging and entertaining conversation, perfect for dating or spending time learning more about each other.

They manage all phases of T4T’s business - creative, design, production, fulfillment, and customer support, as well as marketing and public relations.