Why partner with us?
Will consumers by my products?
With over 1,000,000 games and books sold to couples of all ages, backgrounds, and relationship stages, Time for Two products have demonstrated widespread appeal to a diverse and enthusiastic audience.
Will they enjoy them?
Thousands of players have written to Time for Two about how much they enjoyed our games. See Players’ Comments.
Will they purchase more products and recommend them to family and friends?
Time for Two’s has thousands of repeat customers, buying additional games for themselves or as gifts for family and friends because the games are ideal for gift-giving occasions such as engagements, weddings, anniversaries, birthdays, Valentine’s Day, and “just because.”
Will the Media talk about or review the products favorably?
An incredible range of media (for example from The Howard Stern Show to Trinity Broadcasting, an international evangelical TV network) has enthusiastically covered the games. Time for Two has featured in hundreds of newspapers, magazines, and books, as well as on radio and television, giving them a strong presence in nearly every major market.

- Online dating – Over 300 million people worldwide use dating apps. The games will not only attract users but also retain them.
- Online, as interactive game apps and through T4T’s website, including as browser-based games.
- Hotels, Inns, and B&Bs – a unique and deep market for the games as part of romantic getaway packages and promotions.
- Affiliate marketing, online influencers, and retail stores offer significant entry to the extensive social media world, and e-commerce stores
- [Board games] Game, gift, catalogs, and major retailers – traditional channels where T4T has sold over a million games and books.
- [Board games] Specialty retailers including lingerie, florists & jewelers – a perfect complement to a romantic gift.
- Promotions and contests – as tie-ins with couples-related products and services, giveaway promotions, and contests.
- Subscription-based romantic audio/video podcasts - including “The Time for Two Minute” – ongoing content for enhancing relationships and using the games as promotion vehicles.
- Streaming services (online and TV) – using games and “content” for programming and contests.
- Romantic Travel Newsletter – including where to go and what to take with you.
- Time for Two Romantic Travel Books (destinations) and subscription-based
- Time for Two Clothing – lingerie, robes, t-shirts – from playful to intimate.